YoshiFruitBody_v
================
  Textures:
    - YoshiFruit2
    - FruitHilight2
        Scale: 0.576171875, 0.576171875
        Rotation: -0.0825525681325724

  Ambient Colors:
    - 128, 128, 128, 128

  Constant Colors:
    - 255, 161, 162, 0

  Material Colors:
    - 204, 204, 204, 255
    - 204, 204, 204, 255

  Color Registers:
    - -9, 52, -138, -89
    - 48, 4, 4, 32
    - 198, 125, 109, 113

  Steps:
    1: RGB = (lerp from (48, 4, 4) to (tex #1 RGB) using (vertex RGB)), then add (-9, 52, -138)
         A = (lerp from (tex #1 A) to 32 using (vertex A)), then add -89, multiply by 2
    2: RGB = ((vertex RGB) * (prev. A)), then add (prev. RGB), multiply by 2
         A = (64 * (vertex A)), then add -89, multiply by 2
    3: RGB = ((198, 125, 109) * (tex #2 RGB)), then add (prev. RGB)
         A = (prev. A)



YoshiFruitLeaf_v
================
  Textures:
    - Leaf2

  Ambient Colors:
    - 128, 128, 128, 128

  Material Colors:
    - 204, 204, 204, 255
    - 204, 204, 204, 255

  Color Registers:
    - 12, -17, -89, -94
    - 4, 0, 8, 0
    - 1023, 1023, 1023, 255

  Steps:
    1: RGB = (lerp from (4, 0, 8) to (tex #1 RGB) using (vertex RGB)), then add (12, -17, -89)
         A = (lerp from (tex #1 A) to 64 using (vertex A)), then add -94, multiply by 2
    2: RGB = ((vertex RGB) * (prev. A)), then add (prev. RGB), multiply by 2
         A = (64 * (vertex A)), then add -94, multiply by 2
